MologCreature 11
Source Pathfinder #209: Destroyer's Doom
Perception +18 (darkvision)
Languages Common, Draconic, Orcish
Skills Acrobatics +20, Athletics +26, Intimidation +20, Nature +17
Str +8, Dex +4, Con +5, Int +0, Wis +1, Cha +3
AC 32; Fort +21; Reflex +19; Will +16;
HP 225
Speed 25 feet
Glaive
+28 (+23, +18) to hit (deadly d8, forceful, magical, reach 10) 2d12+11 SlashingComposite Shortbow
+22 (+17, +12) to hit (deadly d10, magical, propulsive, reload 0) 4d6+5 PiercingFerocity

Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Frightful Standard (aura, emotion, fear, mental)30 feet. DC 27 will.
As long as Molog remains mounted and his standard is intact, he has frightful presence against enemies within the aura.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Battle Cry
Trigger Molog rolls initiative
Effect Molog attempts to [/act demoralize] an observed foe.
Trampling Charge
(flourish)Molog urges Bloodwing forward, trampling enemies in their path. He commands her to Stride or Fly up to her Speed, moving through the spaces of any foes in his path up to Large size. Bloodwing deals damage equal to her claw melee Strike to each creature whose space they move through, subject to a DC 31 reflex save. On a critical failure, the creature also becomes Off-Guard until the end of Molog's next turn. He can damage a given creature only once during this movement.
Weapon Adept
Moloch can Swap between his glaive and composite shortbow, then Strike with the weapon he switched to.
Wyvern's Swoop
(flourish)Requirements Molog is mounting his wyvern
Effect Molog Commands his mount to Stride twice. At any point during this movement, he can Strike one enemy within reach or within the first range increment of his ranged weapon, with a +1 circumstance bonus to his attack roll. If he began this movement at a higher point than his target, he deals an additional die of damage with this Strike.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.