Mokele-MbembeCreature 9
Source Pathfinder Bestiary 3
Perception +15 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +20, Stealth +19, Survival +17
Str +7, Dex +4, Con +6, Int -4, Wis +2, Cha +0
AC 27; Fort +21; Reflex +15; Will +17;
HP 172
Speed 30 feet (swim 30 feet)
Jaws
+22 (+17, +12) to hit (reach 15, unarmed) 2d12+10 PiercingTail
+22 (+18, +14) to hit (agile, reach 20) 2d6+10 BludgeoningFoot
+22 (+17, +12) to hit (reach 10, unarmed) 2d8+10 BludgeoningTrample

Large or smaller, foot, DC 28 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Whip Tail
(incapacitation, sonic)The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail Strike.
Each creature in the burst's area must attempt a DC 28 fortitude save. Mokele-mbembes are immune.
Critical Success The creature is unaffected.
Success The creature is Stunned 1.
Failure The creature is Stunned 2.
Critical Failure The creature is Stunned 3.
Mokele-mbembes are large, reptilian predators found deep within Golarion's jungles. Mwangi view mokele-mbembes as embodiments of nature's strength and majesty, and they consider the sighting of this rare being a sign of favor from the gods and an omen of powerful natural forces. Mokele-mbembes are solitary and excel at going undetected. Most information about them-including the fact that they're voracious predators-comes from following the signs of their passage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.