MjolgatCreature 4
Perception +15 (darkvision, orescent (precise) 60 feet)
Languages none
Skills Athletics +10, Intimidation +12, Survival +10
Str +5, Dex +2, Con +4, Int -3, Wis +2, Cha -2
AC 21; Fort +14; Reflex +8; Will +8;
HP 60
Speed 20 feet
Bone Crest
+10 (+5, +0) to hit 2d10+7 BludgeoningHoof
+12 (+7, +2) to hit 2d6+4 BludgeoningOrescent
A mjolgat can detect the ores of unrefined precious metals with its powerful nose. Common earth and stone do not impede the mjolgat from smelling ores deep within the ground.
Head On
Trigger A creature the mjolgat can see targets the mjolgat with an attack
Effect The mjolgat swings its crest in the direction of the danger, gaining a +2 circumstance bonus to AC against the triggering attack.
Hammerhead
(attack)The mjolgat rears upon its hind leg to crush an enemy with its jagged crest of bone. The mjolgat makes a bone crest Strike; on a hit, the mjolgat deals an extra die of damage. This counts as two attacks when calculating the mjolgat's multiple attack penalty
Punch-DrunkIf the mjolgat critically fails a bone crest Strike, it becomes Stunned 1 and Stupefied 1 for 1 round.
RockbreakerWhen the mjolgat deals damage to an object (such as a shield or an ore deposit), it deals double damage.
Shrieking Slam
(auditory, emotion, fear, mental)The mjolgat lets out a terrifying screech before bashing its head into the ground. Creatures within 30 feet of the mjolgat must attempt a DC 21 will save. Regardless of the result of the save, they are then immune to Shrieking Slam.
Critical Success The target is unaffected.
Success The target is Frightened 1.
Failure The target is Frightened 2.
Critical Failure The target is Frightened 3 and Fleeing for 1 round.
Over the millennium that they mined the rich mineral deposits of the Shattered Range, the dwarves of Dongun Hold discovered the stalwart mjolgat, a beast that exhibits the uncanny ability to sniff out ore deposits with its incredible sense of smell. To this day, dwarves across Golarion rear mjolgats as companions and draft animals, training them to locate precious metals @UUID[Compendium.pf2e.conditionitems.Item.Hidden] deep beneath the surface. Some dauntless dwarves even turn mjolgats into mounts, though those brave enough to do so often require ample ear protection, as the creatures release horrifying shrieks when threatened.
Exhibiting a temperament that rivals even a dwarf's surliness, mjolgats have large, cranial crests of bone as broad and heavy as the head of a giant's warhammer. While the rest of their face resembles a cross between an elephant and a yak—with elongated snouts, rodentlike muzzles, and a two sets of horns—their bodies resemble those of squat boars. A straggly mane of thick brown fur covers their massive necks, which develop and strengthen over their life spans to support the massive columns of bone atop their heads. Adolescent mjolgats often lack such athleticism, walking backward and dragging their heads behind them until they can hold their necks upright. A dwarf down on their luck is often compared to a young mjolgat unable to lift their head off the ground.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.