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Mixed Martial ArtistCreature 7


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +15
Languages Common
Skills Lore +17, Acrobatics +15, Athletics +17
Str +4, Dex +2, Con +3, Int +1, Wis +2, Cha +1

AC 24; Fort +18; Reflex +15; Will +12;
HP 130
Speed 35 feet

Fist One Action +16 (+12, +8) to hit (agile, magical, nonlethal, unarmed) 1d8+6 Bludgeoning

Powerful Fists

The mixed martial artist's fist Strikes don't take penalties when making lethal attacks.

Stance Shift One Action (stance)

The mixed martial artist enters a stance of their choice, gaining the listed circumstance bonus and Strike but losing the ability to make other Strikes.

Takedown Fluidity Reaction

Trigger The mixed martial artist's last action was a successful Grapple, Shove, or Trip.


Effect The mixed martial artist uses Stance Shift.


These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them.


Martial artists strive to master the art of hand-to-hand fighting.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.