Mitflit (PFS 1-02)Creature -1
Source Pathfinder Society Scenario #1-02: The Mosquito Witch
Perception +4 (darkvision, scent (imprecise) 30 feet)
Languages Sakvroth
Skills Acrobatics +5, Diplomacy +1, Nature +3, Stealth +5, Thievery +5
Str -1, Dex +3, Con +0, Int -1, Wis +1, Cha -1
AC 15; Fort +2; Reflex +7; Will +4;
HP 10
Speed 20 feet (climb 20 feet)
Weaknesses Cold Iron 2
Shortsword
+8 (+4, +0) to hit (agile, finesse, versatile s) 1d6-1 PiercingDart
+8 (+4, +0) to hit (agile, thrown) 1d4-1 PiercingSelf-Loathing (emotion, mental)
A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Vermin EmpathyMitflits can use Diplomacy to [/act make-an-impression] on and [/act request] things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of Indifferent to mitflits.
Sneak AttackThe mitflit sneak deals an extra 1d6 precision damage to Off-Guard creatures.
Vengeful Anger (emotion, mental)As long as it isn't Frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.
Primal Innate Spells (DC 16, +8 to hit)
Cantrips (1st Level): Prestidigitation
1st Level: Bane
2nd Level: Speak with Animals (At Will) (Arthropods Only)
Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point.
Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FeyCreatures of the First World are called the fey.
GremlinCruel and mischievous fey, gremlins have acclimated to life in the Universe.