Minotaur Hunter (BB)Creature 4
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +12 (darkvision)
Languages none
Skills Athletics +14, Intimidation +9, Survival +12
Str +6, Dex +0, Con +3, Int -2, Wis +2, Cha -1
AC 20; Fort +13; Reflex +8; Will +10;
HP 70
Speed 25 feet
Greataxe
+14 (+9, +4) to hit (reach 10, sweep) 1d12+8 SlashingHorn
+14 (+9, +4) to hit (unarmed) 1d8+8 PiercingPerfect Orienteering
A minotaur automatically critically succeeds on Survival checks to [/act sense-direction] or [/act track]
Axe Swipe
The minotaur makes two Strikes with their greataxe against two adjacent enemies, both of whom are within their reach. The second attack uses the same multiple attack penalty as the first, but attacks they make after this take a –10 multiple attack penalty.
Powerful Charge
The minotaur Strides twice, then makes a horn Strike. If they moved at least 20 feet from their starting position, the Strike's damage is increased to 2d8+10.
A minotaur is a large humanoid with a bovine head and hooves. Though often mistaken for aggressive brutes, many minotaurs are skilled artisans. Lone minotaurs tend to make their lairs within a maze or old ruin, hunting anyone who dares to invade their labyrinthine home.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.