MinargulCreature 6
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +11 (darkvision)
Languages Aklo, Chthonian, Goblin, Varisian
Skills Deception +10, Intimidation +12, Medicine +11, Occultism +12, Religion +13, Society +12, Stealth +10, Survival +11
Str +0, Dex +2, Con +1, Int +4, Wis +3, Cha +2
AC 22; Fort +11; Reflex +10; Will +13;
HP 92
Speed 25 feet
Sickle
+13 (+9, +5) to hit (agile, finesse, magical, trip) 1d4+2 SlashingGoblin Scuttle

Trigger A goblin ally ends a move action adjacent to the goblin.
Effect The goblin Steps.
FamiliarWhistlewing (bat)
PatronFervor
Whistle Up Cursed Flames
(curse, divine, fire)Minargul whistles a high-pitched shrill note, breathing out a blast of fire and foul-smelling smoke as she does so. All creatures in a 15-foot cone must attempt a DC 24 reflex save.
Critical Success The creature is unaffected.
Success The creature takes 3d6 fire damage.
Failure The creature takes 6d6 fire damage and is Sickened 1 by the agonizing pain of the burns.
Critical Failure The creature takes 6d6 fire damage and is cursed. The burns caused by the fire linger, and the charred flesh remains blistered. The cursed creature takes a –1 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.
Divine Prepared Spells (DC 24, +14 to hit)
Cantrips (3rd Level): Daze, Divine Lance, Read Aura, Shield, Stabilize
1st Level: Command, Enfeeble, Fear, Harm, Heal, Sanctuary
2nd Level: Augury, Noise Blast
3rd Level: Blindness
Cantrips (3rd Level): Stoke the Heart
1st Level: Needle of Vengeance
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.