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Mighty Bul-GaeCreature 17


RareLargeBeastColdFireLawful
Source Pathfinder #192: Worst of All Possible Worlds
Perception +30 (greater darkvision, scent (imprecise) 60 feet)
Languages Common
Skills Athletics +32, Intimidation +29, Stealth +30, Survival +32
Str +9, Dex +5, Con +8, Int +5, Wis +7, Cha +4

AC 40; Fort +33; Reflex +26; Will +30;
HP 255
Speed 40 feet (fly 30 feet)
Resistances Cold 15, Fire 15

Jaws One Action +32 (+28, +24) to hit (agile, unarmed) 3d8+17 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Shadow Leap One Action (occult, shadow, teleportation)

Requirements The bul-gae is in dim light or darkness


Effect The bul-gae dives into a shadow and reappears from a shadow within 40 feet.

Eclipse Aura (aura, darkness, occult)

100 feet. Light and shadows morph strangely around the bul-gae. A creature attempting to create a light effect within the aura must attempt a DC 5 flat. On a failure, the attempt fails, the effect is lost, and the DC to counteract darkness effects within the aura is increased by 1.

Solar Flare Reaction (fire, occult)

Trigger The bul-gae takes damage


Effect The bul-gae releases a solar flare in a 30-foot emanation. Each creature in the area takes 6d8 fire damage (DC 38 reflex save). On a critical failure, a creature also takes 2d10 persistent,fire damage. After using this ability, the bul-gae's flames cool and they can't use Solar Flare again until after they have used Lunar Burst.

Lunar Burst Two Actions (cold, occult)

The bul-gae releases a blast of otherworldly frost that deals 6d8 cold damage to each creature in a 10-foot emanation (DC 38 reflex save). On a critical failure, a creature also becomes Slowed 2. After using this ability, the bul-gae's flames heat up and they can't use Lunar Burst again until after they have used Solar Flare.

Thermal Mastery

The bul-gae has total control over the powers of cold and fire. Each time it attacks with its jaws, it can choose to have the additional damage be either cold damage or fire damage.

Improved Knockdown Free Action

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry


Effect The monster attempts to [/act trip] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.


Bul-gaes are manifestations of the eclipsed sun and moon. They resemble large canines, though their coloration and features change as they exercise their powers over heat and cold. Depending on whether they have most recently unleashed their lunar or solar powers, a bul-gae resembles either a crimson hound wreathed in flames or a cerulean, frostbitten fox, respectively.

Legends say that the first bul-gae attempted to steal the sun from the sky. As they bit down on the burning sphere, though, the bul-gae was badly burned. Having failed, they then tried to retrieve the moon, but when they touched the moon the bul-gae froze solid and fell to the ground. The descendants of that bul-gae forever hone their powers of flame and ice so that they may one day succeed where their ancestor failed.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.