MiastrilekCreature 11
Source Pathfinder #211: The Secret of Deathstalk Tower
Perception +20 (darkvision)
Languages Chthonian, Common, Plus One Additional Regional Language, Telepathy 100 Feet
Skills Acrobatics +22, Athletics +20, Crafting +20, Deception +22, Society +20, Stealth +22, Thievery +22
Str +5, Dex +7, Con +3, Int +3, Wis +5, Cha +5
AC 30; Fort +18; Reflex +24; Will +22;
HP 245
Speed 40 feet (fly 40 feet)
Immunities acid, disease, poison
Weaknesses Cold Iron 10, Holy 10
Fangs
+24 (+19, +14) to hit (finesse, magical, unholy) 2d6 Acid + 2d10+11 PiercingCaustic Slurry
+24 (+19, +14) to hit (magical, unholy) 2d8+6 AcidConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Clarity VulnerabilityThe first time in a round that a creature within 30 feet of the miastrilek critically succeeds on a saving throw against a poison or disease or fully recovers from either such affliction via magic or another effect, the demon takes 6d6 mental damage.
Change Shape
(concentrate, divine, polymorph)The miastrilek can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed but does prevent them from making fangs Strikes.
Spew Pollution
(divine)The miastrilek disgorges a spray of acid and rubble in a 30-foot cone, dealing 6d6[piercing],6d6 acid6d6 piercing and 6d6 acid damage (DC 30 reflex save). The area becomes hazardous terrain for 1 minute (2d6 acid damage). A creature can take this damage only once per turn. The miastrilek must wait 1d4 rounds before Spewing Pollution again.
Tremortoxin (poison)Saving Throw DC 30 fortitude
Maximum Duration 6 rounds
Stage 1 β10-foot status penalty to all Speeds (1 round)
Stage 2 β10-foot status penalty to all Speeds and a β1 circumstance penalty to attack rolls and checks requiring a firm grasp on held items (1 round)
Stage 3 as
Stage 2, but increase the circumstance penalty to checks to β2 (1 round)
Divine Innate Spells (DC 27, +19 to hit)
2nd Level: Water Walk (Constant)
3rd Level: Hypnotize (At Will)
4th Level: Translocate, Translocate (At Will)
5th Level: Hallucination, Subconscious Suggestion, Toxic Cloud
Rituals
When in their true form, miastrileks have a spider-like appearance. However, they prefer humanoid forms when interacting with mortals, posing as rich or influential figures such as nobles, merchants, or leaders of criminal organizations.
Polluters Of Flesh
Miastrileks are demons associated with pollution and corruption, but unlike the omox (a demon that rises from souls who routinely befouled and polluted their environmental surroundings in life), the miastrilek's sin is more focused on the pollution and corruption of the fleshβsuch as those who in life ran complex webs of corruption in society that manufactured and distributed drugs that ruined communities, or used pollution and toxins to torture and transform their victims.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DemonA family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.