Melody on the WindCreature 10
Source Pathfinder Monster Core 2
Perception +21 (darkvision)
Languages Sussuran
Skills Acrobatics +22, Athletics +19, Performance +22, Stealth +22
Str +4, Dex +6, Con +2, Int +2, Wis +5, Cha +6
AC 30; Fort +16; Reflex +22; Will +19;
HP 170
Speed 0 feet (fly 100 feet)
Immunities bleed, paralyzed, poison, sleep
Wind Gust
+23 (+19, +15) to hit (agile, finesse) 2d10+10 BludgeoningSolid Refrain
+23 (+18, +13) to hit 2d8+10 SonicHostile Duet

Trigger A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies
Effect The melody on the wind recreates the effect, gaining the bonuses for itself and its allies as long as the original effect persists.
Retune
Trigger The melody on the wind is targeted by a spell that has the auditory trait
Effect The melody on the wind attempts to counteract the spell with a Performance check. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.
Mesmerizing Melody
(auditory, concentrate, mental, primal)The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 29 will save to resist becoming Fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.
Critical Success The creature is unaffected.
Success The creature is fascinated by the melody on the wind for 1 round.
Failure The creature is fascinated by the melody on the wind for 4 rounds.
SwiftnessThe melody on the wind's movement doesn't trigger reactions.
Push
Requirements The monster's last action was a successful Strike that lists Push in its damage entry
Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
While the melody on the wind, known by some as a song elemental, might enjoy the beauty of music, it is by nature a destructive elemental force.
Some elementals embody aspects of air, such as smoke, lightning, and fog.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.