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Meliar AructusCreature 15


UniqueMediumHumanHumanoidUnholy
Source Pathfinder Adventure Path: Hell's Destiny
Perception +27 (darkvision)
Languages Common, Diabolic, Truespeech
Skills Lore +33, Athletics +26, Deception +29, Intimidation +27, Religion +31
Str +5, Dex +4, Con +6, Int +2, Wis +4, Cha +6

AC 35; Fort +28; Reflex +24; Will +26;
HP 300
Speed 25 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, unconscious
Weaknesses Holy 15
Resistances Fire 15

Decaying Frost Mace One Action +28 (+23, +18) to hit (death, magical, shove, unholy) 3d10+11 Bludgeoning + 1d6 Cold
Decaying Frost Fist One Action +28 (+24, +20) to hit (agile, death, magical, unarmed, unholy) 3d4+11 Bludgeoning + 1d6 Cold
Hellfire Pulse One Action +0 (-5, -10) to hit (death, fire, unholy) 3d6 Fire

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Contractual Lifespan (divine)

Meliar Aructus takes 25 untyped damage at the end of his turn if he Cast a Spell, used Borrow Time, or made a Strike that turn. This damage ignores resistance.

Infernal Tendrils (aura, divine, void)

30 feet.

When a creature in the aura would be healed by a vitality effect, the healing is reduced by 15, and Meliar Aructus regains 15 healing Hit Points.

Mark of the Devil (curse, divine)

Whoever kills Meliar must succeed at a DC 35 will save or be visibly marked as anathema to Asmodeus. They gain weakness 10 to unholy damage and take a –2 circumstance penalty to Charisma-based skill checks against followers of Asmodeus. The DCs of checks to [/act gather-information] about or [/act track] the marked creature are reduced by 2. The mark can't be hidden.

Shattered Vessel (divine, spirit, unholy)

When Meliar dies, the divine power barely contained within his body explodes outward, dealing 6d8 spirit damage to each creature in a 30-foot emanation (DC 33 reflex save).

Borrow Time One Action (divine, void)

Meliar chooses two different creatures in his infernal tendrils aura. Each one must be either a devil or himself. One target loses 25 HP, and the other regains that many HP. Unwilling targets can negate the transfer with a successful DC 39 fortitude save.

Chill of Cocytus (divine)

Meliar's unarmed attacks and mace gain the +2 greater striking decaying frost runes when used by him, and his Strikes gain the death trait.


Divine Innate Spells (DC 39, +31 to hit)

Cantrips (8th Level): Detect Magic, Divine Lance, Message, Shield
1st Level: Harm, Harm (At Will)
5th Level: Truespeech (Constant)
6th Level: Dominate, Truesight, Vampiric Exsanguination, Zealous Conviction
7th Level: Divine Decree, Eclipse Burst, Execute, Mask of Terror



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.