Mechanical AssistantCreature 5
Source Pathfinder Adventure: The Enmity Cycle
Perception +12
Languages Osiriani, Taldane
Skills Lore +3, Acrobatics +12, Athletics +12
Str +5, Dex +5, Con +4, Int -4, Wis +3, Cha +0
AC 22; Fort +13; Reflex +14; Will +12;
HP 42
Speed 25 feet
Fist
+12 (+7, +2) to hit (unarmed) 2d8+7 BludgeoningRetractable Blade
+12 (+8, +4) to hit (agile, finesse) 2d6+7 PiercingInspired Recitation

The mechanical assistant recites an inspiring poem, filling allies with determination and vigor. All allies within 60 feet gain a +1 status bonus to saving throws and 10 temporary Hit Points for 1 minute. Once an ally has benefited from this ability, they become temporarily immune to Inspired Recitation for 10 minutes.
Effect: Inspired Recitation
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MinionMinions are creatures that directly serve another creature. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain the effect; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. You can have a maximum of four minions under your control.
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.