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MayorCreature 0


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +9
Languages Common, Up To 2 Additional Languages Spoken In Their Settlement
Skills Lore +11, Deception +15, Diplomacy +15, Intimidation +15, Society +13
Str +0, Dex +2, Con +1, Int +1, Wis +2, Cha +3

AC 14; Fort +6; Reflex +3; Will +14;
HP 16
Speed 25 feet

Decorative Sword of Station One Action +6 (+2, -2) to hit (agile, finesse, versatile s) 1d6 Piercing
Fist One Action +6 (+2, -2) to hit (agile, finesse, nonlethal, unarmed) 1d4 Bludgeoning

Political Specialist

For encounters involving seeking political favors, the mayor is a 6th-level challenge.

Pulse of the Electorate

The mayor can quickly find things out, and 1 hour after anyone in their settlement becomes aware of an event or activity, the mayor becomes aware of it, so long as they have had time to hobnob with their constituents.

But Will It Lose Me Votes Reaction

Frequency once per hour

Trigger A creature succeeds (but doesn't critically succeed) at a Diplomacy check to make a Request of the mayor


Effect The triggering creature (or one of its allies) must attempt the check again within the next hour, this time against the mayor's Society DC. Society or a relevant Lore skill may be used for this check instead of Diplomacy.


The mayor is the political leader of a settlement. While not always an elected position, it usually involves devoting time to both civic and ceremonial functions and knowing the needs of their settlement.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.