Maurrisa JonneCreature 10
Source Pathfinder #159: All or Nothing
Perception +20
Languages Common
Skills Lore +16, Lore +16, Acrobatics +19, Athletics +22, Deception +18, Diplomacy +18, Intimidation +18
Str +4, Dex +3, Con +4, Int +0, Wis +2, Cha +2
AC 29; Fort +20; Reflex +19; Will +18; +1 status bonus to saves vs. incapacitation effects, +2 status bonus to saves vs. Shove and Trip
HP 230
Speed 25 feet
Fist
+22 (+18, +14) to hit (agile, finesse, unarmed) 2d6+10 Bludgeoning+1 Status Bonus on Saves vs. Incapacitation Effects+2 Status Bonus on Saves vs. Shove+2 Status Bonus on Saves vs. TripAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Duck and Weave
Trigger A creature misses two consecutive melee Strikes against Maurrisa
Effect Maurrisa takes advantage of a flailing foe's opening. She can either Step 5 feet or make a melee Strike against the triggering creature.
Rabbit Punch
(incapacitation)Trigger Maurrisa can make an Attack of Opportunity
Effect Maurrisa chops her opponent on the back of the head or neck, possibly concussing them.
The target must attempt a DC 26 fortitude save. On a failure, the creature takes damage as if hit by Maurrisa's fist Strike, and is Stunned 1. On a critical failure, the creature is Stunned 3 instead.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.