🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Master XunCreature 14


RareMediumEvilHumanHumanoidLawful
Source Pathfinder #167: Ready? Fight!
Perception +25
Languages Tien
Skills Acrobatics +26, Athletics +27, Deception +24, Intimidation +26, Stealth +26, Thievery +26
Str +5, Dex +4, Con +4, Int +0, Wis +3, Cha +2

AC 36; Fort +26; Reflex +24; Will +23;
HP 250
Speed 25 feet (climb 15 feet)

Dagger One Action +28 (+24, +20) to hit (agile, finesse, versatile s) 2d4+13 Piercing
Dagger One Action +28 (+24, +20) to hit (agile, finesse, thrown 10) 2d4+13 Piercing

Lasting Debilitating Strike Free Action

Trigger The xun's Strike hits an Off-Guard creature and deals damage


Effect The xun applies one of the following debilitations, which lasts until the end of the xun's next turn or for 1 week on a critical hit.

Debilitation The target takes a –10-foot status penalty to its Speeds.

Debilitation The target becomes Enfeebled 1.

Looming Threat One Action

The master xun Steps or Feints, then Demoralizes.

Sneak Attack

The master xun deals an extra 3d6 precision damage to Off-Guard opponents.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.