🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

MarrmoraCreature 15


MediumFeyFire
Source Pathfinder Monster Core 2
Perception +27 (low light vision)
Languages Common, Elven, Fey
Skills Acrobatics +25, Athletics +25, Deception +30, Intimidation +30, Nature +30, Stealth +27, Survival +27
Str +6, Dex +4, Con +8, Int +4, Wis +6, Cha +8

AC 37; Fort +29; Reflex +25; Will +27;
HP 280
Speed 30 feet (fly 30 feet)
Immunities fire
Weaknesses Cold Iron 15
Resistances Physical 10

Claw One Action +29 (+24, +19) to hit (unarmed) 3d6+14 Slashing + 3d6 Fire + 1d6 Fire
Flame Jet One Action +29 (+24, +19) to hit (fire) 6d6 Fire + 2d6 Fire

Absorb Flame Reaction

Trigger The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect


Effect The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.

Fascination of Flame (aura, emotion, mental, primal)

30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.


Critical Success The creature is unaffected.

Success The creature loses any resistance to fire for 1 round.

Failure The creature loses any resistance to fire for 1 hour.

Critical Failure The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.

Igniting Assault One Action

Requirements The marrmora is not under the effect of Fire Shield


Effect The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.


Primal Innate Spells (DC 36, +28 to hit)

Cantrips (8th Level): Ignition
2nd Level: Blazing Bolt, One with Plants (at will; appears as a burnt, dead tree)
3rd Level: Fireball (2x)
4th Level: Fire Shield, Wall of Fire
5th Level: Elemental Form (fire elemental only)
7th Level: Volcanic Eruption


On the First World, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates a wilderness region on the Universe and results in the death of other fey, marrmoras can be drawn across the planar boundary to revel in the resulting destruction. They seek to reignite the fires that beckoned them, to gather up and feed upon the charred remains of those who perished within (particularly the bodies of dead fey), though they do grow homesick if they spend too much time away from the First World. They're burdened by a capricious but persistent rage and are unfailingly cruel. While they're capable of negotiation and intelligent interaction, they almost never bargain in good faith and typically interact with others only as a means to more efficiently spread their fiery devastation.

A marmorra's twisted appearance evokes the look of an arboreal whose bark has been burnt down to charcoal. They have nearly featureless faces and hands ending in long, sharp claws. Their broken flesh looks like charcoal-burnt wood, riddled with cracks that still glow with an unwholesome heat. They trail ash wherever they walk, and wisps of smoke curl off of their bodies. Though marrmoras enjoy the sight of any woodland and its inhabitants roasting in their carefully curated fires, there's little that brings more pleasure to the monstrous fey than the sight of intelligent plant creatures cooking to a crisp.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.