Manticore PaaridarCreature 7
Source Pathfinder Bestiary 3
Perception +18 (darkvision, scent (imprecise) 30 feet)
Languages Common
Skills Lore +14, Acrobatics +16, Athletics +19, Intimidation +11, Occultism +10
Str +6, Dex +5, Con +3, Int -1, Wis +5, Cha -2
AC 26; Fort +14; Reflex +18; Will +16;
HP 110
Speed 40 feet (fly 20 feet)
Jaws
+18 (+13, +8) to hit (magical, unarmed) 2d8+8 PiercingClaw
+18 (+14, +10) to hit (agile, magical, unarmed) 2d6+8 SlashingSpike
+16 (+11, +6) to hit (propulsive) 1d10+5 PiercingSharp Riposte

Trigger An adjacent creature targets the paaridar with a melee attack
Effect The paaridar blocks the attack with their claws. The paaridar gains resistance 5 to physical damage from the attack, and if the attack hits, the attacker takes (1d8+4) slashing damage.
Flurry of Blows
Frequency once per round
Effect The paaridar makes two unarmed Strikes or two spike Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Limited FlightThe manticore paaridar's wings are small and weak, insufficient to keep them in the air. If the paaridar Flies using their wings, they fall at the end of their turn if they haven't landed.
Monk Ki SpellsThe Paaridar's ki flow is unnaturally disrupted, causing them to take 1d6 void damage each time they cast a ki spell.
Monk Ki Spells (DC 24, +16 to hit)
1st Level: Ki Rush, Ki Strike
2nd Level: Wholeness of Body
Monks dissatisfied with the limits of their humanoid forms and yearning for a shortcut can steal the might from other creatures. These monks become paaridars, amalgamations that blend the features of their former ancestry with the form of another creature. The transformation challenges the limits of the paaridar's body and soul, demanding continual discipline to maintain control.
The rituals to make this transformation were developed by Paaridus, namesake of this loose monastic order. The process requires a captive creature-a victim to draw powers from. Over days of intense rituals, the monk displaces their own chakras with those of the victim. This unnatural process transforms the ki, and thereby the body. The lower chakras are considered "safer" to replace. Most Paaridars stop at the root, sacral, and navel chakras. To go farther risks losing control of one's emotions and intellect entirely, a fate Paaridus himself succumbed to. Paaridars consider this his sacrifice and lesson, but other monks recognize that even one step on this path is profane. The creature victimized by the ritual remains-still alive, but only a husk, as the transformed chakras within leave it weak and removed from its nature.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
PaaridarA paaridar is a humanoid who has gained physical aspects and abilities of a powerful beast through corrupted magical rituals.