MajungasaurusCreature 6
Source Pathfinder Howl of the Wild
Perception +12 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +15, Athletics +16, Intimidation +14, Stealth +16
Str +6, Dex +5, Con +4, Int -4, Wis +2, Cha +4
AC 23; Fort +14; Reflex +17; Will +12;
HP 120
Speed 25 feet
Jaws
+16 (+11, +6) to hit (reach 15, unarmed) 2d8+6 PiercingFoot
+16 (+12, +8) to hit (agile, unarmed) 2d6+6 BludgeoningFrightened Prey
Frightened creatures are Off-Guard to a majungasaurus.
Startling RoarWhen the majungasaurus rolls initiative using Stealth, it can attempt to [/act demoralize] each creature within 30 feet as a free action. Regardless of the effect, each creature is then temporarily immune for 1 hour.
Crack Bones
Requirements The majungasaurus has a creature Grabbed in its jaws
Effect The majungasaurus deals that creature 3d8 bludgeoning damage (DC 24 fortitude save). A creature that fails this save is Clumsy 1 until it recovers to full Hit Points.
The majungasaurus prowls in a crouched posture, carrying its bulk so low to the ground it is eye-to-eye with its prey. Unlike most carnivorous dinosaurs, the majungasaurus is primarily an ambush predator, patiently lying in wait for quarry to come within reach before bursting from cover with a signature cry to attack.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
DinosaurThese reptiles have survived from prehistoric times.