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Majordomo CizobosethCreature 16


UniqueMediumDevilFiendUnholy
Source Pathfinder Adventure Path: Hell's Destiny
Perception +30 (greater darkvision)
Languages Common, Diabolic, Draconic, Empyrean, Telepathy 100 Feet
Skills Lore +32, Arcana +32, Deception +30, Diplomacy +28, Religion +28, Society +32
Str +5, Dex +5, Con +6, Int +9, Wis +6, Cha +6

AC 39; Fort +27; Reflex +25; Will +30;
HP 300
Speed 15 feet (fly 30 feet)
Immunities fire
Weaknesses Holy 15
Resistances Physical 15

Claw One Action +30 (+25, +20) to hit (magical, unholy) 3d8+11 Slashing
Searing Words One Action +32 (+27, +22) to hit (auditory, magical, unholy) 3d10+11 Mental + 2d6 Fire

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Personal Archive

Cizoboseth keeps records of palace events and accounts in a personal archive, a floating collection of ledgers constantly revolving around him. Retrieving or returning a ledger requires an Interact action.

+1 Status to All Saves vs. MagicSpellblock Ledger Reaction (divine, manipulate)

Trigger Cizoboseth is targeted by a spell


Effect Cizoboseth flings a ledger from his personal archive at the spell. He attempts a DC 5 flat. On a success, the ledger fully absorbs the effects of the spell and burns up into a harmless pile of ash. Regardless of the result, Cizoboseth can't use this ability again for 1d4 rounds.

Herald Heresy Three Actions (auditory, divine, mental, spirit, unholy)

Cizoboseth imparts blasphemous thoughts into the minds of all non-devil creatures within a 20-foot burst up to 60 feet away. An affected creature takes 3d10 mental damage plus 3d10 spirit damage and must attempt a DC 37 will save. Affected creatures gain a cumulative +1 circumstance bonus (up to a total of +4) to saves against all future attempts to Herald Heresy for 1 minute, as they become inured to the blasphemies.


Critical Success The creature is unaffected and becomes temporarily immune for 1 hour.

Success The creature takes half damage.

Failure The creature takes full damage and becomes Slowed 1.

Critical Failure The creature takes double damage and becomes Slowed 2.

Poison Minds

Creatures hit by Cizoboseth's searing words must succeed at a DC 37 will saving throw or become Stupefied 1 for 1 round (Stupefied 2 on a critical failure). If the target is trained in Religion, it takes a –2 circumstance penalty to its save.


Arcane Innate Spells (DC 37, +29 to hit)

Cantrips (8th Level): Daze, Detect Magic, Figment, Phase Bolt, Telekinetic Hand
5th Level: Banishment, Mind Probe, Subconscious Suggestion
6th Level: Dominate, Never Mind
7th Level: Mask of Terror, Warp Mind
8th Level: Quandary


Where a bright mind seeking knowledge becomes corrupted by eloquent lies and twisted truths, an ayngavhaul is sure to lurk. Often donned in the holy vestments of other faiths in a twisted mockery of their principles, these wily, well-read devils delight in using their knowledge to twist religious texts and teachings into the dangerous principles those same texts warn against. While many ayngavhauls develop advanced knowledge of unique specializations, there are many whose depth of knowledge of a single religion rivals that of even the most wizened priests.

Any information an ayngavhaul has read or learned is added to a massive living tome unique to the ayngavhaul. The information contained sorts itself based on the topic and point its owner is making.

While these devils spend most of their time in the libraries of Hell, they are most often summoned in desperate bids by students seeking lost or forbidden knowledge, and such knowledge comes with a cost. These devils use truths and loose interpretations of texts to lend credence to their heretical viewpoints. When these once-bright intellectuals are corrupted into blasphemous priests, tyrants, and despots spreading the twisted words of an ayngavhaul, that devil gains influence and renown within the scholarly circles of Hell.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Devil

A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.