πŸ” 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

LukarazyllCreature 14


Unique​Medium​Demon​Fiend​Fungus​Unholy​
Source Pathfinder #210: Whispers in the Dirt
Perception +22 (darkvision)
Languages Chthonian, Common, Draconic, Elven, Empyrean, Telepathy 100 Feet
Skills Athletics +28, Deception +23, Intimidation +25, Religion +22, Stealth +24
Str +8, Dex +4, Con +6, Int +0, Wis +2, Cha +5

AC 34; Fort +28; Reflex +24; Will +22;
HP 325
Speed 25 feet (fly 25 feet)
Weaknesses Cold Iron 15, Holy 15

Claw One Action +28 (+24, +20) to hit (agile, unarmed) 3d8+14 Slashing
Jaws One Action +28 (+23, +18) to hit (unarmed) 3d12+14 Piercing
Fungus-Infested Hurled Debris One Action +28 (+23, +18) to hit (brutal) 3d6+14 Bludgeoning

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Mirror Vulnerability

Lukarazyll, like all abrikandilu, despises the sight of his own reflection. When a creature Interacts with a mirror within sight of Lukarazyll, he takes a –2 penalty to Will saves against fear effects. If he ends his turn adjacent to a mirror, or the first time in a round he's attacked by a creature holding a mirror, Lukarazyll takes 3d6 mental damage.

Loathsome Bite (curse, divine, mental)

When Lukarazyll hits a creature with his jaws Strike, the creature becomes infected with the demon's self-loathing. The creature must succeed at a DC 34 will save to avoid gaining a –1 status penalty to Charisma-based checks. This penalty is cumulative up to –3, and remains even if the wounds are healed. The penalty is reduced by 1 every 24 hours until it reaches 0.

Effect: Mutilating Bite

Shattering Blow Two Actions (divine)

Lukarazyll slams his fists into the ground, shattering the terrain around him. Creatures in a 15-foot emanation from Lukarazyll take 4d12 bludgeoning damage (DC 32 reflex save). Those who fail are knocked Prone. In addition, all squares within 15 feet of Lukarazyll become difficult terrain.

Spore Burst (divine, poison)

Whenever Lukarazyll picks up debris to throw, tendrils of fungus burrow out from his hands, infesting the debris so that when it hits, it explodes into a cloud of toxic spores. All non-fungus creatures in a 10-foot emanation (including the target) must attempt a DC 32 fortitude save. The target of the debris takes a –2 circumstance penalty to this save. Those that fail take 2d6 persistent,poison damage and are Sickened 1. Creatures can't remove the sickened condition while this persistent damage remains.

Wreck One Action

Lukarazyll makes two claw Strikes against an unattended object, wrenching and gouging it while infesting it with tendrils of fungus. If both Strikes hit, combine their damage for the purpose of overcoming its Hardness. These Strikes don't count toward Lukarazyll's multiple attack penalty, nor does that penalty apply to these strikes. If the object is destroyed, Lukarazyll can use it as hurled debrisβ€”the remnants automatically become fungus-infested as part of this act and can create a spore burst on a successful hit.


Divine Innate Spells (DC 31, +23 to hit)

2nd Level: Shatter
4th Level: Fly (Constant), Translocate, Translocate (At Will), Unfettered Movement
5th Level: Toxic Cloud
6th Level: Cursed Metamorphosis (Transforms a Creature into a Harmless Fungus-Infested Animal), Tangling Creepers
7th Level: Mask of Terror


Rituals

Demonic Pact


Wrecker demons, also known as abrikandilus, despise beautiful things and do everything in their power to destroy both people and objects regarded as such. An abrikandilu forms from the souls mortals who were vandals, misanthropes, or defacers of artwork, particularly if their destructive actions stemmed from feelings of powerful envy.

An abrikandilu loathes only one thing more than beauty: their own visage. The mere sight of their face-reflected in a mirror, a shield, or even a pool of water- can send a wrecker demon into a rage. Many demon slayers leverage tactic to their advantage, venturing into battle with polished steel shields and cold iron blades at the ready.


Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.