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Lord PandelayCreature 6


UniqueMedium
Source The Dead God's Hand
Perception +10
Languages Azlanti, Alghollthu
Skills Athletics +14, Intimidation +13, Society +10
Str +4, Dex +1, Con +3, Int +1, Wis +0, Cha +3

AC 24; Fort +16; Reflex +14; Will +11;
HP 99
Speed 20 feet

Twinslayer One Action +16 (+11, +6) to hit (magical, versatile p) 2d8+6 Slashing

Nauseating Glyphs Reaction (mental, occult, visual)

Trigger Lord Pandelay is hit by a weapon Strike


Effect The runes on Lord Pandelay's ebon regalia flash in an unpleasant shimmering blast of light, increasing Pandelay's AC against the strike by 2 to AC 26, potentially causing the strike to miss or not be a critical hit. Pandelay reflexively directs this light to focus on any adjacent creature; that creature must succeed at a DC 21 will save or become Sickened 1 from the blast of color (Sickened 2 on a critical failure). If there are no viable targets to direct this flash of light onto in an adjacent space (such as if Pandelay uses this reaction against a creature who uses a weapon with reach or a ranged weapon), then the nauseating glyphs affect Pandelay himself, and he must attempt the DC 21 will save.

Activate Glyph Two Actions (concentrate, occult)

Lord Pandelay focuses his concentration on Twinslayer, causing one of the glyphs on the blade to glow and granting the sword one of three different effects, chosen from below.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.