Local HerbalistCreature 1
Source Pathfinder NPC Core
Perception +7
Languages Common
Skills Crafting +6, Diplomacy +4, Nature +7, Survival +7
Str +3, Dex +0, Con +1, Int +1, Wis +4, Cha +0
AC 13; Fort +8; Reflex +5; Will +9;
HP 24
Speed 25 feet
Staff
+5 (+0, -5) to hit (two hand d8) 1d4+2 BludgeoningFist
+5 (+1, -3) to hit (agile, nonlethal, unarmed) 1d4+2 BludgeoningFungal Spores
+7 (+2, -3) to hit (fungus, poison) 1d4 Poison + 1d4 PoisonHerbalism Specialist
For encounters involving collecting herbs or making medicine from them, the local herbalist is a 3rd-level challenge.
Natural MedicineThe herbalist can use Nature instead of Medicine to Treat Wounds or Administer First Aid, and gains a +3 circumstance bonus to the check if they're in the wilderness with access to fresh herbal ingredients.
Saving Touch
Frequency once per 10 minutes
Trigger An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points
Effect The herbalist Strides until adjacent to the ally and Administers First Aid to that ally.
Prompt Poultice
(manipulate)Frequency once per day
Effect The local herbalist quickly mixes together a potent healing salve with the most precious ingredients from their medicine bag. They create a temporary lesser elixir of life. This elixir remains potent for 1 round before becoming sour and useless.
Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.