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Lloyd The LeaperCreature 8


RareSmallEvilFey
Source Pathfinder #201: Pactbreaker
Perception +17 (low light vision)
Languages Common, Fey
Skills Acrobatics +16, Athletics +18, Deception +18, Intimidation +15, Stealth +19, Thievery +16
Str +4, Dex +6, Con +3, Int +2, Wis +3, Cha +4

AC 26; Fort +13; Reflex +20; Will +15;
HP 135
Speed 40 feet

Sally Sharp-tongue One Action +18 (+14, +10) to hit (agile, backstabber, deadly d8, finesse, magical) 3d4+7 Slashing + 1d6 Bleed

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Ghastly Visage One Action (concentrate, curse, emotion, fear, mental, primal, visual)

Lloyd the Leaper locks eyes with a creature he can see within 30 feet. The target must immediately attempt a DC 23 will save or become Frightened 1 (Frightened 2 on a critical failure), and it can't reduce its frightened condition below 1 for 24 hours or until this curse is removed. After attempting its save, the creature is temporarily immune to this ability for 24 hours.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Change Shape One Action (concentrate, polymorph, primal)

Lloyd takes on the appearance of a Small or Medium humanoid dressed in exquisite finery. This doesn't change his Speed or his attack and damage modifiers with his Strikes. When in this form, Lloyd gains a Diplomacy modifier equal to his Intimidation modifier.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Haze of Dreams Two Actions (incapacitation, mental, poison, primal, sleep)

Lloyd exhales a cloud of clammy gray fog. Each creature in a 15-foot cone must attempt a DC 23 fortitude save.


Critical Success The creature is unaffected and becomes temporarily immune for 24 hours.

Success The creature is Stupefied 1 for 1 round.

Failure The creature falls Unconscious. It wakes up automatically if it's still unconscious after 1 minute.

Critical Failure The creature falls unconscious. It wakes up automatically if it's still unconscious after 1 hour.

Vanishing Leap Reaction (illusion, primal)

Trigger Lloyd uses Vault


Effect Lloyd becomes Invisible for 1 round.

Vault One Action (move)

Lloyd jumps up to 20 feet in any direction, including vertically. This movement doesn't trigger reactions based on movement.


Innate Primal Spells (DC 26, +18 to hit)

1st Level: Gentle Landing (At Will), Vanishing Tracks (Constant)
2nd Level: Calm
5th Level: Magic Passage


The greatest secret of the murderous trickster known as Spring-Heeled Jack is that he isn't a unique creature. Instead, he's one of a rare type of fey native to the First World who enjoy causing bloody mayhem in the Material Plane. These fey are so rare and so distrustful of one another's company that two have never been seen together; the mistaken assumption that only a single Spring-Heeled Jack exists is therefore entirely understandable. The fact that sightings occur across Ustalav (and beyond) and across centuries of time is ascribed to the trickster's long lifespan and mysterious ability to travel quickly, or to the belief that there's no such creature, merely an urban legend that twisted minds attempt to bring to life through costumes, magic, and a series of murders and mayhem. Even in fear-drenched Ustalav, no one has yet guessed that multiple Spring-Heeled Jacks exist or postulated that some future event might drive them to overcome their mutual disdain and gather into a murderous cabal, far more powerful than the sum of its parts.

Spring-Heeled Jacks are cruel-eyed, hairy fey with vaguely humanoid shapes and extra features that cause them to be easily mistaken for demons or devils. Glowing eyes, cloven hooves, menacing horns, and a pointed tail combine to create the mien of a wicked imp; his love of sudden and sadistic violence completes the impression. Almost all have jet-black skin and fur, though a few exceptions might exist.

Spring-Heeled Jacks typically hide their features in tattered cloaks, appearing as a hunched elder or a youth in the nighttime conditions they enjoy. Such a disguise rarely holds up to any scrutiny, but that doesn't matter much to the Spring-Heeled Jack, who only needs something that offers just enough doubt for their target to move within striking distance, which can be from much farther away than most other creatures even realize. Once close enough, the Spring-Heeled Jack leaps startling distances in the blink of an eye to easily slash at a victim who had, until that moment, considered themself safe.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fey

Creatures of the First World are called the fey.