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Living WildfireCreature 5


MediumElementalFire
Source Pathfinder Monster Core
Perception +10 (darkvision, smoke vision)
Languages Pyric
Skills Acrobatics +13
Str +3, Dex +4, Con +2, Int -2, Wis +3, Cha +0

AC 22; Fort +11; Reflex +15; Will +10;
HP 80 (explosion)
Speed 50 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5, Water 5

Tendril One Action +15 (+11, +7) to hit (agile, finesse, reach 10) 2d6+6 Fire + 2d4 Fire
Fire Mote One Action +15 (+10, +5) to hit 2d6+3 Fire

Smoke Vision

The living wildfire ignores the Concealed condition from smoke.

Explosion (fire)

When the living wildfire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 reflex save).

Spreading Flames One Action (fire, primal)

Requirements The living wildfire's last action was a Strike that dealt fire damage


Effect The fire flares, dealing 3d6 fire damage to each creature adjacent to that target with a DC 19 reflex save.


Living wildfires appear as humanoids made of living fire, burning everything they come across for the pure joy of it. Summoners take advantage of this joy and the elementals' explosive ends to spread destruction.


Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.