Living WhirlwindCreature 5
Source Pathfinder Monster Core
Perception +10 (darkvision)
Languages Sussuran
Skills Acrobatics +16, Stealth +14
Str +3, Dex +5, Con +2, Int -2, Wis +1, Cha +0
AC 24; Fort +9; Reflex +16; Will +10;
HP 50
Speed 0 feet (fly 50 feet)
Immunities bleed, paralyzed, poison, sleep
Gust
+14 (+9, +4) to hit (finesse, reach 10) 2d6+7 BludgeoningDisperse
(air)Trigger The living whirlwind takes damage from a hostile action;
Effect The living whirlwind disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and its high winds aura is suppressed.
At the end of the turn, the living whirlwind reforms in any unoccupied space within 25 feet of where it dispersed, and its high winds are restored.
High Winds (air, aura)20 feet.
Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.
SwiftnessThe living whirlwind's movement doesn't trigger reactions.
Forceful Winds
(air)The living whirlwind creates a 60-foot line of violent wind. Creatures in the area must succeed at a DC 25 fortitude save or be pushed back 10 feet and knocked Prone.
A living whirlwind resembles a dust devil with a vague mouth and eyes formed among the dust and debris swirling within it.
Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.