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Living ThunderclapCreature 4


MediumAirElemental
Source Pathfinder Monster Core 2
Perception +9 (darkvision)
Languages Sussuran
Skills Acrobatics +12, Athletics +10, Stealth +12
Str +3, Dex +4, Con +2, Int -3, Wis +1, Cha +0

AC 21; Fort +10; Reflex +12; Will +9;
HP 50
Speed 0 feet (fly 50 feet)
Immunities bleed, paralyzed, poison, sleep, sonic

Gust One Action +14 (+10, +6) to hit (agile, finesse) 2d6+6 Bludgeoning
Lightning Bolt One Action +14 (+9, +4) to hit (electricity) 2d12 Electricity

Swiftness

The living thunderclap doesn't trigger reactions when it moves.

Thunderbolt Two Actions (electricity, primal, sonic)

The living thunderclap emits a bolt of lightning that crashes with deafening thunder. The living thunderclap makes a lightning bolt Strike that deals 1d12 electricity damage. If it hits, the target and any creatures within a 15-foot emanation around the target take 2d6 sonic damage (DC 18 fortitude save). Any creature that fails its save is also Deafened for 1d4 rounds.

Push One Action

Requirements The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.


A living thunderclap is a small storm cloud (sometimes in the vague shape of a humanoid) that cracks and booms with thunder.


Some elementals embody aspects of air, such as smoke, lightning, and fog.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.