Living BoulderCreature 2
Source Pathfinder Monster Core 2
Perception +6 (darkvision, tremorsense (imprecise) 30 feet)
Languages none
Skills Athletics +8, Stealth +5
Str +4, Dex -1, Con +4, Int -4, Wis +2, Cha -1
AC 17; Fort +10; Reflex +5; Will +8;
HP 35
Speed 20 feet (burrow 20 feet)
Immunities bleed, paralyzed, poison, sleep
Jaws
+10 (+5, +0) to hit (unarmed) 1d8+6 PiercingEarth Glide
A living boulder can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Rolling Charge
The living boulder Strides twice, and can then make a Strike with its jaws. This jaws Strike gains Knockdown.
Living boulders roll and glide through the Plane of Earth, gathering gemstones and metal shards until their surfaces resemble a ship's hull covered in barnacles. Barely more intelligent than many animals, living boulders fill much the same role on the Plane of Earth as the great herd animals found on worlds in the Universe.
Certain earth elementals manifest as specific types of material, be they boulders, sand, or crystals.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.