Little Brother Zibini (3-4)Creature 3
Source Pathfinder Society Scenario #5-10: The Crocodile's Smile
Perception +9 (darkvision)
Languages Common, Goblin, Sussuran, Vudrani
Skills Acrobatics +9, Athletics +10, Crafting +7, Deception +7, Performance +7, Stealth +9
Str +3, Dex +4, Con +0, Int -1, Wis +2, Cha +2
AC 21; Fort +7; Reflex +11; Will +9;
HP 36
Speed 35 feet
Foot
+11 (+7, +3) to hit (agile, finesse, sweep, unarmed) 1d8+5 BludgeoningChakri
+11 (+7, +3) to hit (agile, deadly d8, reload 0, thrown 30) 1d4+5 SlashingDeflecting Gale
(air, primal)Trigger Zibini is the target of a physical ranged attack
Requirements Zibini is aware of the attack
Effect A swift gale whips up between Zibini and the source of the ranged attack, giving Zibini a +2 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
Flurry of Kicks
Frequency once per turn
Effect Zibini makes two melee Strikes. He applies his multiple attack penalty to these Strikes normally.
Handspring Kick
Requirements Zibini has both hands free
Effect Zibini Steps, then makes a melee Strike at a –1 penalty.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
SylphA type of geniekin descended from a being from the Plane of Air.