🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Little Brother Zibini (3-4)Creature 3


UniqueSmallChaoticGoblinGoodHumanoidSylph
Source Pathfinder Society Scenario #5-10: The Crocodile's Smile
Perception +9 (darkvision)
Languages Common, Goblin, Sussuran, Vudrani
Skills Acrobatics +9, Athletics +10, Crafting +7, Deception +7, Performance +7, Stealth +9
Str +3, Dex +4, Con +0, Int -1, Wis +2, Cha +2

AC 21; Fort +7; Reflex +11; Will +9;
HP 36
Speed 35 feet

Foot One Action +11 (+7, +3) to hit (agile, finesse, sweep, unarmed) 1d8+5 Bludgeoning
Chakri One Action +11 (+7, +3) to hit (agile, deadly d8, reload 0, thrown 30) 1d4+5 Slashing

Deflecting Gale Reaction (air, primal)

Trigger Zibini is the target of a physical ranged attack

Requirements Zibini is aware of the attack


Effect A swift gale whips up between Zibini and the source of the ranged attack, giving Zibini a +2 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).

Flurry of Kicks One Action

Frequency once per turn


Effect Zibini makes two melee Strikes. He applies his multiple attack penalty to these Strikes normally.

Handspring Kick One Action

Requirements Zibini has both hands free


Effect Zibini Steps, then makes a melee Strike at a –1 penalty.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Goblin

A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Sylph

A type of geniekin descended from a being from the Plane of Air.