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LiralarueCreature 20


Uniqueโ€‹Mediumโ€‹Dreamโ€‹Humanโ€‹Humanoidโ€‹
Source Pathfinder #221: Into the Apocalypse Archive
Perception +35 (truesight (precise) 60 feet)
Languages Aklo, Azlanti, Common, Chthonian, Diabolic, Draconic, Elven, Sakvroth, Thassilonian, Telepathy 100 Feet
Skills Lore +40, Arcana +40, Athletics +31, Crafting +38, Deception +36, Diplomacy +34, Intimidation +34, Occultism +38, Society +34
Str +5, Dex +7, Con +5, Int +10, Wis +9, Cha +8

AC 45; Fort +31; Reflex +33; Will +36;
HP 375
Speed 25 feet (fly 40 feet)
Immunities sleep

Naginata One Action +36 (+31, +26) to hit (deadly d8, magical, reach 10, versatile p) 4d8+13 Slashing

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Glimpse Uncertain Future Reaction (arcane, fortune)

Requirements Liralarue isn't stupefied

Trigger Liralarue fails a saving throw or attack roll


Effect Liralarue rerolls the saving throw or attack roll that triggered this reaction. She then experiences confusing visions of multiple futures all at once and becomes Stupefied 1 until the end of her next turn.

Living Dream

Liralarue is made from solid dream-stuff. She no longer needs to sleep, breathe, eat, or drink. In return, she can't further develop her powers or exist outside the Dimension of Dreamsโ€”if she's forced out of the Dreamlands, she vanishes, then reappears 1 year later in the Dreamlands. She can be killed normally, but barring such an event, she could live forever as she no longer ages.

Beyond Dreams

When Liralarue casts the following spells on a PC or an item they carry while they're visiting her in dream, the lasting effects and results of that spell persist into the waking world: Dispel Magic, Hidden Mind, Remake, and Retrocognition.


Arcane Prepared Spells (DC 47, +39 to hit)

Cantrips (10th Level): Daze, Detect Magic, Light, Message, Prestidigitation
1st Level: Alarm, Charm, Fleet Step, Force Barrage
2nd Level: Darkvision, Dismantle, Dispel Magic, Revealing Light
3rd Level: Clairaudience, Haste, Mind Reading
4th Level: Clairvoyance, Suggestion, Translocate, Unfettered Movement
5th Level: Sending
6th Level: Never Mind, Scrying, Teleport
7th Level: Project Image, Retrocognition
8th Level: Dream Council, Hidden Mind
9th Level: Falling Stars, Foresight
10th Level: Manifestation, Remake

Arcane Innate Spells (DC 47, +39 to hit)

4th Level: Read Omens (AT Will)
6th Level: Truesight (Constant)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dream

Creatures native to the Dimension of Dreams can possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always unholy and immune to that realm's freezing temperatures.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.