Liaskra (1-2)Creature 1
Source Pathfinder Society Scenario #4-10: Arclord's Abode
Perception +8 (darkvision)
Languages Aklo, Common, Mwangi
Skills Lore +6, Acrobatics +7, Athletics +6, Deception +3, Occultism +4, Society +4, Stealth +7, Thievery +7
Str +3, Dex +4, Con +1, Int +1, Wis +1, Cha +0
AC 16; Fort +4; Reflex +9; Will +6;
HP 20
Speed 25 feet
Quills
+8 (+3, -2) to hit (finesse, unarmed) 1d6+3 PiercingKukri
+8 (+4, +0) to hit (agile, finesse, trip) 1d6+3 BludgeoningHand Crossbow
+9 (+4, -1) to hit (reload 1) 1d6 PiercingAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Barbed Quills
Frequency once per day
Trigger Liaskra is hit with an unarmed Strike or a Strike with a non-reach melee weapon
Effect Liaskra breaks off quills in her attacker's flesh. She deals 1d8 piercing damage to the triggering creature (DC 17 reflex). On a critical failure, the creature also takes 1d4 bleed damage as the quills hook into their flesh.
Trick Attack
Liaskra musters her guile to attempt a clever attack that catches her foe unprepared. Liaskra chooses one of her weapons. The next attack with that weapon deals an extra 1d6 precision damage. In addition, Liaskra can Interact to draw the weapon (or to reload it if she chooses the hand crossbow).
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ChangelingA creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
ShiskSecretive humanoids covered in bony plumage that reside underground.