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Liaskra (1-2)Creature 1


UniqueMediumChangelingEvilHumanoidShisk
Source Pathfinder Society Scenario #4-10: Arclord's Abode
Perception +8 (darkvision)
Languages Aklo, Common, Mwangi
Skills Lore +6, Acrobatics +7, Athletics +6, Deception +3, Occultism +4, Society +4, Stealth +7, Thievery +7
Str +3, Dex +4, Con +1, Int +1, Wis +1, Cha +0

AC 16; Fort +4; Reflex +9; Will +6;
HP 20
Speed 25 feet

Quills One Action +8 (+3, -2) to hit (finesse, unarmed) 1d6+3 Piercing
Kukri One Action +8 (+4, +0) to hit (agile, finesse, trip) 1d6+3 Bludgeoning
Hand Crossbow One Action +9 (+4, -1) to hit (reload 1) 1d6 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Barbed Quills Reaction

Frequency once per day

Trigger Liaskra is hit with an unarmed Strike or a Strike with a non-reach melee weapon


Effect Liaskra breaks off quills in her attacker's flesh. She deals 1d8 piercing damage to the triggering creature (DC 17 reflex). On a critical failure, the creature also takes 1d4 bleed damage as the quills hook into their flesh.

Trick Attack One Action

Liaskra musters her guile to attempt a clever attack that catches her foe unprepared. Liaskra chooses one of her weapons. The next attack with that weapon deals an extra 1d6 precision damage. In addition, Liaskra can Interact to draw the weapon (or to reload it if she chooses the hand crossbow).



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Changeling

A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Shisk

Secretive humanoids covered in bony plumage that reside underground.