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LeydrothCreature 17


UncommonLargeBeastEvil
Source Pathfinder Bestiary 2
Perception +30 (darkvision, magic sense (imprecise) 60 feet)
Languages Aklo
Skills Acrobatics +32, Athletics +33, Deception +28, Intimidation +28, Stealth +32, Survival +30
Str +8, Dex +7, Con +9, Int -3, Wis +5, Cha +5

AC 40 or 36 vs. non-magical; Fort +32; Reflex +30; Will +28; +2 status to all saves vs. magic
HP 315
Speed 50 feet
Resistances All Damage 15

Jaws One Action +33 (+28, +23) to hit (magical, reach 10, unarmed) 3d10+16 Piercing + 1d10 Bleed
Claw One Action +33 (+29, +25) to hit (agile, magical, reach 10, unarmed) 3d10+16 Slashing
Horn Sweep One Action +33 (+28, +23) to hit (magical, reach 10, sweep, versatile p) 3d12+16 Bludgeoning

Magic Sense (primal)

The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense.

+2 Status to All Saves vs. Magic36 AC vs. Non-MagicalMenace to Magic Reaction (primal)

Trigger A creature within 60 feet Casts a Spell


Effect The leydroth attempts an intimidation check to counteract the triggering spell.

Dispelling Roar Two Actions (auditory, emotion, fear, mental, primal)

The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an Intimidation check and compares the result to the Will DC of each creature in the area, with the effects of Demoralize.

It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of Dispel Magic.

The leydroth can't use Dispelling Roar again for 1d4 rounds.

Dispelling Strike Free Action (primal)

Frequency once per round

Trigger The leydroth hits a creature, object, or spell effect with a Strike


Effect The leydroth casts its innate Dispel Magic, targeting one effect on the creature struck.

Spell Feedback (primal)

Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes 8d6 mental damage (DC 38 will save).


Primal Innate Spells (DC 38, +28 to hit)

7th Level: Dispel Magic (At will)
9th Level: Disjunction


In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.

Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.