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Lesser JinkinCreature -1


UncommonTinyFeyGremlin
Source Pathfinder Society Quest #20: The Dacilane Academy's Show Must Go On
Perception +5 (darkvision)
Languages Sakvroth, Common
Skills Acrobatics +5, Crafting +3, Deception +3, Nature +3, Stealth +5, Thievery +7
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +2

AC 13; Fort +4; Reflex +8; Will +5;
HP 9
Speed 30 feet
Weaknesses Cold Iron 2

Shortsword One Action +7 (+3, -1) to hit (agile, finesse, reach 0, versatile s) 1d6-4 Piercing

Sneak Attack

The jinkin deals 1d4 extra precision damage to Off-Guard creatures.

Tinker (curse, primal)

A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.


Primal Innate Spells (DC 15, +7 to hit)

Cantrips (1st Level): Prestidigitation


Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge when they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than just kill them outright. Deep pits are a preferred method, since victims who survive their fall face a slow death from starvation and thirst while jinkins gather at the edge of pits to tease and torment them.


Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life in the Universe, finding distinct niches for their inventive destructiveness. Nearly all gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the slightest, carefully targeted nudge from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom stronger gremlins derisively call "baggies."


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fey

Creatures of the First World are called the fey.

Gremlin

Cruel and mischievous fey, gremlins have acclimated to life in the Universe.