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Lesser Giant Short-faced BearCreature 4


LargeAnimal
Source Pathfinder Society Scenario #1-10: Tarnbreaker's Trail
Perception +11 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +12, Survival +9
Str +4, Dex +1, Con +5, Int -4, Wis +1, Cha -2

AC 20; Fort +13; Reflex +7; Will +9;
HP 60
Speed 45 feet

Jaws One Action +12 (+7, +2) to hit (unarmed) 2d6+4 Piercing
Claw One Action +12 (+8, +4) to hit (agile, reach, unarmed) 1d12+4 Slashing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Mauling Throw One Action (attack)

Requirements The giant short-faced bear has a creature Grabbed


Effect The giant shortfaced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.

Rush Two Actions

The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.