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Leshy GhoulCreature 3


UncommonSmallFungusGhoulLeshyUndeadUnholy
Source Pathfinder Society Scenario #6-06: Rotten Apples
Perception +7 (darkvision)
Languages Common, Fey, Necril, Speak With Plants (fungi Only)
Skills Athletics +7, Nature +7, Stealth +9, Survival +10
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0

AC 20; Fort +9; Reflex +11; Will +7;
HP 30 (void healing)
Speed 25 feet (burrow 5 feet)
Immunities death effects, disease, paralyzed, poison, unconscious, bleed

Jaws One Action +11 (+6, +1) to hit (finesse, unarmed) 1d8+3 Piercing
Claw One Action +11 (+7, +3) to hit (agile, finesse, unarmed) 1d6+3 Slashing
Spore Pod One Action +11 (+6, +1) to hit 1d6+3 Bludgeoning

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Rotten Burst (healing, void)

When a leshy ghoul dies, a burst of twisted primal void energy explodes from its body, restoring 2d8 healing,void2d8 Hit Points to each undead fungi or plant creature in a 30-foot emanation and killing all natural plants, though merely causing discomfort to creatures with the plant trait. This area is filled with rotten vegetation, becoming difficult terrain.

Stench (aura, olfactory)

10 feet. DC 17 fortitude


A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Change Shape One Action (concentrate, polymorph, primal)

The leshy ghoul transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of One with Plants.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Consume Flesh One Action (manipulate)

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour


Effect The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points.

Forbidden Cravings (curse)

A creature can still eat and drink while sickened by this curse

Saving Throw DC 20 will

Stage 1 carrier with no ill effects (1 day)

Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)

Stage 3 as stage 2

Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat

Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4

Ghoul Whispers One Action (auditory, linguistic, occult)

Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach


Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.

Grave Knowledge (occult)

Frequency once per hour


Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level. This takes the same amount of actions or time as usual for the check.

The ghoul can instead automatically learn something specific known by a creature it consumed in the last 7 days, like the location of a Hidden treasure or the name of a loved one. The ghoul can do this only once for a given creature, no matter how much of its flesh the ghoul consumed.

Spore Cloud Two Actions

A leshy ghoul can unleash a cloud of spores that irritates the eyes and throats of non-fungus creatures in a 15-foot emanation. Each creature must succeed at a DC 17 fortitude save or take 1 persistent,poison damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet.

Spores

A creature that takes damage from a fungus leshy's spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.

Swift Leap One Action (move)

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Primal Innate Spells (DC 17, +9 to hit)

3rd Level: Speak with Plants (Constant, Fungi Only)


Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Ghoul

Ghouls are vile undead creatures that feast on flesh.

Leshy

A creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.