LerrisuCreature 9
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +17 (darkvision)
Languages Common
Skills Intimidation +19, Stealth +19
Str -5, Dex +6, Con +0, Int +3, Wis +2, Cha +4
AC 27; Fort +15; Reflex +21; Will +17;
HP 113
Speed 0 feet (fly 25 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 10
Site Bound
These three ghosts can only leave the crypts when Bastardhall appears on Golarion, and even then, they can't leave the island.
Rejuvenation (divine)The three adventurers re-form after 2d4 days here in the crypts unless someone carries their respective urn of ashes down to the temple in Maiserene (area A9) to be cleansed by Shirail.
Lerrisu's Dirge
(auditory, divine, emotion, mental)Lerrisu begins to sing a mournful dirge that unsettles the living but bolsters her ghostly allies. Each living creature within 30 feet must attempt a DC 28 will save with the following results, while each of her ghostly companions within 30 feet become Quickened until the start of Lerrisu's next turn; they can use the extra action only to Fly or Strike.
Critical Success The target is unaffected.
Success The target is Off-Guard by sadness invoked by the dirge until the start of Lerrisu's next turn.
Failure As success, but also Slowed 1 by sadness.
Critical Failure As failure, but Slowed 2.
Malevolent Possession
(incapacitation, mental, possession)The ghost attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (DC 23 will), except since the ghost doesn't have a physical body, it is unaffected by that restriction of the spell.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GhostLost souls that haunt the world as incorporeal undead are called ghosts.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.