Leopard SealCreature 4
Perception +13 (darkvision, scent (imprecise) 40 feet, whisker sense 60 feet)
Languages none
Skills Acrobatics +8, Athletics +14, Stealth +10
Str +6, Dex +4, Con +3, Int -4, Wis +1, Cha +2
AC 20; Fort +12; Reflex +14; Will +8;
HP 65
Speed 15 feet (swim 40 feet)
Jaws
+12 (+7, +2) to hit (unarmed) 2d8+6 PiercingTail
+12 (+8, +4) to hit (agile) 2d6+6 BludgeoningDeep Breath
A leopard seal can hold its breath for 30 minutes.
Protective BlubberA leopard seal treats environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
Whisker SenseA leopard seal can use its whiskers to sense vibrations as a precise sense at the listed range, but only underwater.
Aquatic Ambush
50 feet.
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Predatory Slam
Requirements The leopard seal is in water
Effect The leopard seal travels up to 40 feet, ending its movement on land. Enemies adjacent to the leopard seal when it ends its movement take 2d10 bludgeoning damage (DC 21 reflex save) and are knocked Prone on a failure.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Leopard seals are a large species of seals, often growing up to ten feet long. They're the only species of seal known to pursue humanoids.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.