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LeopardCreature 2


MediumAnimal
Source Pathfinder Monster Core
Perception +7 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +8, Athletics +7, Stealth +8
Str +3, Dex +4, Con +2, Int -4, Wis +1, Cha -2

AC 18; Fort +8; Reflex +10; Will +5;
HP 30
Speed 30 feet (climb 20 feet)

Jaws One Action +10 (+5, +0) to hit (finesse, unarmed) 1d10+3 Piercing
Claw One Action +10 (+6, +2) to hit (agile, finesse, unarmed) 1d6+3 Slashing

Maul One Action

The leopard makes two claw Strikes against a creature it has Grabbed. Both count toward its multiple attack penalty, but the penalty increases only after both attacks are made.

Pounce One Action

The leopard Strides and makes a Strike at the end of that movement. If the leopard began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attack

The leopard deals 1d4 extra precision damage to Off-Guard creatures.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars.


Few predators of the natural world can match the cat's talent for stalking and stealth. Large cats can be found in almost any environment, usually keeping their distance from settlements. When civilization encroaches onto a big cat's hunting grounds, the animals are often driven to making desperate attacks against unwary travelers.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.