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Lemming RatCreature -1


UncommonSmallAnimal
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +8 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Athletics +4, Stealth +6
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha -3

AC 14; Fort +5; Reflex +8; Will +2;
HP 10
Speed 30 feet (climb 20 feet)

Jaws One Action +6 (+2, -2) to hit (agile, deadly d4, finesse, unarmed) 1d4+1 Piercing

Death Glide Reaction

Trigger The lemming rat is falling


Effect The lemming rat spreads its limbs, allowing flaps of skin between its limbs and abdomen to arrest its fall. The lemming rat's fall slows to 60 feet per round and it can move horizontally 5 feet for every 10 feet it falls. If it ends its movement adjacent to a creature, it can attempt a jaws Strike on that creature with a +2 circumstance bonus to its attack roll.

Hurried Skitter Two Actions

The lemming rat Strides or Climbs a total of three times, then becomes Off-Guard until the start of its next turn.

Itchy Rash (disease)

This disease's condition ends after 1 hour

Saving Throw DC 13 fortitude

Stage 1 Clumsy 1 (1 round)

Stage 2 clumsy 1 (1 hour)



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.