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LeikoCreature 4


UniqueMediumShadow
Source Pathfinder Adventure Path: Gatewalkers
Perception +10 (darkvision)
Languages Aklo, Common, Sakvroth, Shae, Sussuran
Skills Lore +11, Acrobatics +13, Deception +9, Occultism +11, Stealth +13
Str +3, Dex +5, Con +1, Int +3, Wis +2, Cha +3

AC 21; Fort +9; Reflex +11; Will +10;
HP 45
Speed 25 feet (fly 35 feet)
Immunities precision
Resistances Cold 5, Void 5

Dagger One Action +13 (+9, +5) to hit (agile, finesse, versatile s) 1d4+5 Piercing + 1d6 Cold
Dagger One Action +13 (+9, +5) to hit (agile, thrown 10, versatile s) 1d4+5 Piercing + 1d6 Cold

Shadow Shift

Beingmade partially of shadow themselves, shae are Concealed in dim light or darkness even to creatures that can see clearly in those light levels.

Counterattack Reaction

Trigger Leiko is targeted by an attack from an adjacent creature that misses due to Leiko being Concealed

Requirements Leiko is aware of the attack


Effect Leiko makes a Strike against the attacker.

Slip Reaction

Trigger A creature moves adjacent to Leiko


Effect Leiko teleports to a clear space adjacent to another creature she can see within 30 feet.

Bide Two Actions

Leiko prepares to take action against her foes, watching her opponent and waiting for the right opportunity to respond. Leiko gains a second reaction until the start of her next turn, though she still can't use more than one reaction on the same triggering action.

Swift Steps

Leiko's movement doesn't trigger reactions.

Tenebral Form

Leiko can Fly at full Speed in Vapor Form.


Occult Innate Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Detect Magic, Void Warp
4th Level: Vapor Form
7th Level: Interplanar Teleport (Self Only; to Netherworld or the Universe Only)


Shae are wispy, tenebrous creatures native to the Plane of Shadow. Their amorphous bodies appear in constant states of flux. They cast no shadows of their own, instead gaining and losing umbral energy to nearby shadows that shrink and grow alongside them.

Most shae wear clothing spun from shadows that shift with them, though diplomats sometimes don more conventional garments while entertaining outsiders. Their most distinctive apparel are their white stone masks, which shae don only when they must put on a discernible "face" for interacting with humanoids and similar creatures. They do so begrudgingly, as they consider themselves superior to humanoids, but donning their masks allows them to be more easily understood and thus keeps their interactions with their lessers as brief as possible.

The dynamic between a shae and humanoids shifts when humanoids come to worship a shae, however. A mortal who shows a shae their due deference is worth keeping around, so many shae collect cults of personality or expansive entourages. Even getting a meeting with such a self-important shae can present a challenge that requires one to deal with many layers of hangers-on who insist on vetting the newcomer before wasting the shae's precious time.

According to shae lore, they've transcended the material world and now embody a cosmological equilibrium of reality and illusion. Their claims to metaphysical ascendance and knowledge of the secrets of shadows entice many mortal supplicants to join shae courts and cults. In the shae language, their name means "unbound," in accordance with their belief that their ephemeral nature makes them free of the moral and social strictures that bind other sentient creatures, and they essentially make a virtue of capriciousness. Shae feel little obligation to follow through with oaths or obey laws, so sealing a compact with a mortal means little to them.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Shadow

This magic involves shadows or the energy of the Netherworld.