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LegbreakerCreature 6


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +14
Languages Common
Skills Athletics +16, Intimidation +15, Stealth +15, Thievery +13
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0

AC 23; Fort +15; Reflex +15; Will +12;
HP 110
Speed 30 feet

Maul One Action +17 (+12, +7) to hit (magical, shove) 1d10+10 Bludgeoning
Fist One Action +16 (+12, +8) to hit (agile, nonlethal, unarmed) 1d4+10 Bludgeoning

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Break Legs! Two Actions

The legbreaker makes a maul Strike against an adjacent creature. If it hits, the creature is knocked Prone and becomes Clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the legbreaker's Strikes.

Effect: Break Legs!

Rushing Strike Two Actions

The legbreaker Strides twice. If they end their movement within melee reach of an enemy, they can make a melee Strike against that enemy.

Stampeding Shove One Action

The legbreaker Shoves a creature, gaining a +2 circumstance bonus to their Athletics check if the target is Prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).


Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.


In the underbelly of society, the lawless reign supreme.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.