Leaded SkeletonCreature 3
Source Pathfinder Society Scenario #2-17: Lost Maid of Anactoria
Perception +12 (darkvision)
Languages none
Skills Acrobatics +9, Athletics +9
Str +3, Dex +4, Con +1, Int -5, Wis +0, Cha +0
AC 18; Fort +10; Reflex +12; Will +9;
HP 44 (void healing)
Speed 15 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Leaded Bone-fused Hammer
+10 (+5, +0) to hit (shove) 2d6+3 SlashingLeaded Claw
+10 (+6, +2) to hit (agile) 1d10+3 BludgeoningLead Cloud
(poison)Trigger The leaded skeleton is hit by a melee attack
Effect A cloud of lead dust is released, forming a 5-foot radius cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Rapid Lead Poison (poison)High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.
Saving Throw DC 18 fortitude
Maximum Duration 4 rounds
Stage 1 Stupefied 1 (1 round)
Stage 2 1d6 poison damage, stupefied 1, and Clumsy 1 (1 round)
Stage 3 2d6 poison damage, Stupefied 2, and Clumsy 2 (2 rounds)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.