LarciusCreature 5
Source Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!
Perception +11
Languages Common, Diabolic
Skills Lore +10, Athletics +10, Deception +13, Diplomacy +12, Intimidation +13, Performance +13, Society +12
Str +2, Dex +2, Con +0, Int +4, Wis +2, Cha +4
AC 19; Fort +9; Reflex +9; Will +13;
HP 56
Speed 25 feet
Spiked Gauntlet
+11 (+7, +3) to hit (agile) 1d4+4 PiercingBloodline Magic
When Larcuis casts a bloodline spell, Enthrall, Floating Flame, or Charm, either a target takes 1 fire damage per spell rank, or he gains a +1 status bonus to Deception checks for 1 round.
Effect: Bloodline Magic (+1 deception)
Dangerous SorceryWhen Larcuis Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, he gains a status bonus equal to the spell's rank to that spell's damage.
Divine Spontaneous Spells (DC 23, +13 to hit)
Cantrips (3rd Level): Chill Touch, Daze, Message, Produce Flame, Shield
1st Level (4 slots): Charm, Command, Fear, Harm, Sanctuary
2nd Level (4 slots): Calm Emotions, Flaming Sphere, See Invisibility, Undetectable Alignment
3rd Level (3 slots): Chilling Darkness, Enthrall
1st Level: Diabolic Edict
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.