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Lady's WhisperCreature 11


UniqueMediumEvilUndeadUnholy
Source Pathfinder #165: Eyes of Empty Death
Perception +25 (darkvision, see invisibility, truesight (precise) 60 feet)
Languages Aklo, Common, Necril, Sakvroth
Skills Acrobatics +22, Athletics +20, Deception +21, Diplomacy +21, Intimidation +21, Occultism +21, Religion +23, Society +21, Stealth +22
Str +3, Dex +5, Con +3, Int +4, Wis +8, Cha +4

AC 31; Fort +18; Reflex +20; Will +25; +1 status to all saves vs. magic
HP 195 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Claw One Action +23 (+19, +15) to hit (agile, finesse, unarmed) 2d10+7 Slashing

Death's Grace

Lady's Whisper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, Lady's Whisper never counts as a living creature.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicNegative Recovery

Lady's Whisper can choose whether or not it takes vitality damage.

Sibilant Whispers (auditory, aura, divine, emotion, mental)

20 feet. Each creature that begins its turn within the aura and can hear the ominous whispers must succeed at a DC 30 will save or become Frightened 2. On a success, the creature is temporarily immune for 1 minute.

Gatekeeper's Will One Action (concentrate)

Lady's Whisper mentally causes any doors or portals within the Gate of Nhimbaloth (areas B60 to B64 and areas C1 through C18) to open or shut. If Lady's Whisper wills a door closed, it must be Forced Open or battered down.

Unwilling Teleportation (divine, teleportation)

When Lady's Whisper hits and damages a creature with its claw Strike, it can choose to teleport that creature to any open space within 15 feet, even if Lady's Whisper can't see the destination. The target can attempt a DC 30 will saving throw to resist this effect.


Occult Spontaneous Spells (DC 30, +22 to hit)

Cantrips (6th Level): Daze, Ghost Sound, Mage Hand, Shield, Telekinetic Projectile
1st Level (4 slots): Command, Fear, Illusory Disguise, Magic Missile
2nd Level (4 slots): Calm Emotions, Death Knell, Mirror Image, Touch of Idiocy
3rd Level (4 slots): Hypercognition, Levitate, Paralyze, Slow, Vampiric Touch
4th Level (4 slots): Blink, Gaseous Form, Modify Memory, Phantasmal Killer
5th Level (4 slots): Crushing Despair, Mind Probe, Shadow Blast

Divine Innate Spells (DC 30, +22 to hit)

2nd Level: See Invisibility (Constant)
3rd Level: Haste (Constant)
6th Level: True Seeing (Constant)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.