Kugaptee's CentipedeCreature 9
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +18 (darkvision)
Languages Common
Skills Acrobatics +16, Athletics +21, Intimidation +18
Str +8, Dex +1, Con +5, Int +0, Wis +5, Cha +3
AC 28; Fort +20; Reflex +16; Will +18;
HP 155
Speed 50 feet (climb 50 feet)
Immunities death effects
Weaknesses Silver 10
Resistances Void 10
Mandibles
+21 (+16, +11) to hit (magical, reach 20, unarmed) 2d10+12 PiercingFoot
+19 (+14, +9) to hit (magical, unarmed) 2d8+10 BludgeoningImpaling Critical
When Kugaptee's centipede scores a critical hit with his mandibles, the target is painfully pierced with barbed spines and bristles, taking 1d6 persistent bleed damage and becoming Off-Guard for as long as the bleed damage continues.
Trample
Huge or smaller, foot, DC 28 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Undulate
Kugaptee's centipede Strides up to his Speed or Steps. During this movement, he can pass through spaces as narrow as 10 feet without Squeezing.
Void Venom (occult, poison, void)Saving Throw DC 28 fortitude
Maximum Duration 6 rounds
Stage 1 2d6 void damage and Stupefied 2 (1 round)
Stage 2 2d8 void damage, stupefied 2, and Slowed 1 (1 round)
Stage 3 2d10 void damage, stupefied 2, and Slowed 2 (1 round)
These colossal, solitary centipedes claim vast hunting grounds.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
NindoruNindorus are chaotic evil fiends that rise from corruptions to the cycle of reincarnating souls and live on the Universe. Although they often have elements in their appearance that make them seem undead, they're actually living beings. Most nindorus have darkvision, are immune to death effects, have weakness to silver, and possess the power to manifest objects or creatures from their thoughts.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.