KrellCreature 2
Source The Dead God's Hand
Perception +6
Languages Common, Halfling
Skills Acrobatics +8, Athletics +6, Deception +7, Society +5, Stealth +8, Thievery +8
Str +0, Dex +4, Con +1, Int +1, Wis +0, Cha +3
AC 18; Fort +6; Reflex +10; Will +4;
HP 30
Speed 25 feet
Fist
+8 (+4, +0) to hit (agile, finesse, nonlethal, unarmed) 1d4 BludgeoningDistracting Halfling

Requirements Krell has taken 2 actions
Effect Krell scuttles around underfoot and behind a foe to leave them open to an attack by an ally. He attempts to [/act tumble-through] a single creature's space. If he's successful, that creature is Off-Guard to the next attack made against them before Krell's next turn.
Sneak AttackKrell does an additional 1d6 precision damage to Off-Guard targets.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.