Kobold TunnelrunnerCreature 0
Source Pathfinder Blog
Perception +6 (darkvision)
Languages Draconic
Skills Lore +4, Acrobatics +5, Athletics +5, Crafting +2, Stealth +5
Str +1, Dex +3, Con +2, Int +0, Wis +2, Cha +0
AC 16; Fort +6; Reflex +9; Will +4;
HP 16
Speed 25 feet
Light Pick
+6 (+2, -2) to hit (agile, fatal d8) 1d4+1 PiercingSneak Attack
The kobold tunnelrunner deals an extra 1d4 precision damage to Off-Guard creatures.
Traits
Uncommon
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.