Kobold TrapmasterCreature 2
Source Pathfinder Adventure: Troubles in Otari
Perception +6 (darkvision)
Languages none
Skills Acrobatics +7, Crafting +8, Stealth +7
Str +2, Dex +4, Con +1, Int +4, Wis +3, Cha +1
AC 19; Fort +7; Reflex +10; Will +5;
HP 28
Speed 25 feet
Shortsword
+8 (+4, +0) to hit (agile, finesse, versatile s) 1d6+2 PiercingSpear
+10 (+5, +0) to hit (thrown 20) 1d6+2 PiercingHurried Retreat

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.
Quick Trap
The kobold trapmaster deploys one spike trap in an adjacent square.
Sneak AttackThe kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.
Spike TrapOnce this trap is deployed, anyone who steps on the square it's in takes 2d8 piercing damage and must attempt a DC 17 reflex saving throw.
Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.