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Kobold Mage (Green, BB)Creature 2


SmallHumanoidKobold
Source Pathfinder Beginner Box
Perception +5 (darkvision)
Languages none
Skills Lore +10, Arcana +7, Deception +8, Diplomacy +8, Intimidation +8, Stealth +6
Str +2, Dex +2, Con -1, Int +2, Wis +1, Cha +4

AC 16; Fort +5; Reflex +6; Will +7;
HP 20
Speed 25 feet
Resistances Poison 5

Claw One Action +6 (+2, -2) to hit (agile, finesse, unarmed) 1d6+2 Slashing
Staff One Action +6 (+1, -4) to hit 1d8+2 Bludgeoning

Scamper One Action

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.


Wizard Spells (DC 18, +8 to hit)

Cantrips (1st Level): Detect Magic, Figment, Shield, Telekinetic Projectile
1st Level: Command, Force Barrage (3x)


Kobolds are small, reptilian humanoids who are often seen in the service of more powerful creatures. They lurk in dark places, usually tunnels and mines. Kobold mages use magic to carry out their schemes, often in service of a dragon or other powerful creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kobold

A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.