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Knurr RagnulfCreature 2


UniqueMediumChaoticDwarfEvilHumanoid
Source Pathfinder Adventure: Rusthenge
Perception +8 (darkvision)
Languages Common, Dwarven, Skald
Skills Athletics +7, Crafting +4, Deception +7, Intimidation +9, Religion +6
Str +3, Dex +0, Con +2, Int +0, Wis +2, Cha +3

AC 17; Fort +8; Reflex +4; Will +8;
HP 35
Speed 20 feet

Warhammer One Action +10 (+5, +0) to hit (magical, shove) 1d8+5 Bludgeoning

Intimidating Strike Two Actions (emotion, fear, mental)

Knurr makes a melee Strike while roaring Xar-Azmak's name. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.