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KlacktelCreature 20


RareLargeMindlessSwarmUndeadUnholyVoid
Source Pathfinder #212: A Voice in the Blight
Perception +34 (darkvision, lifesense (imprecise) 120 feet)
Languages none
Skills Athletics +37, Stealth +36
Str +7, Dex +6, Con +10, Int -5, Wis +4, Cha +5

AC 46; Fort +39; Reflex +30; Will +32;
HP 360 (void healing)
Speed 50 feet (climb 30 feet, swim 20 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, swarm mind, unconscious
Weaknesses Area Damage 20, Splash Damage 20, Holy 20
Resistances Bludgeoning 10, Piercing 20, Slashing 20

Consume Vitality Reaction (divine, void)

Trigger The klacktel would take vitality damage


Effect The klacktel absorbs the vitality damage and takes no damage from the effect. It loses its void healing ability until the end of its next turn.

Consumption Aura (aura, divine, void)

30 feet. The klacktel's void-infused mass draws living creatures toward it, as iron filings to a lodestone. Living creatures that begin their turn in the aura must attempt a DC 39 fortitude save.


Critical Success The target is unaffected.

Success The target is pulled 5 feet toward the klacktel.

Failure The target is pulled 5 feet toward the klacktel and is Off-Guard until the end of their turn.

Critical Failure The target is pulled 10 feet toward the klacktel, is off-guard until the end of their turn, and is knocked Prone.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Extract Bones One Action

Requirements A Small or larger dead body is in the klacktel's space


Effect The klacktel destroys the corpse and adds its bones to its body, gaining 50 temporary HP for 1 hour and becoming Quickened for 1 round. It can use the extra action to Stride.

Hungry Bones One Action

Each enemy in the klacktel's space takes 4d8[bludgeoning],4d8 void damage with a DC 42 reflex save.

Void Beam Two Actions

The klacktel fires a beam of void energy in a 120-foot line. All creatures in the area take 16d8 void damage (DC 42 fortitude save).


In places where the dead are discarded in such great volumes that the remains begin to feel more like terrain than bodies, in realms where void energy flows strong and seeks any fragment of once-life to infuse, in areas so suffused with negative emotions and agony like the Amaranthine Oubliette, it comes as no surprise that the cast-off remnants of prisoners over the eons have become monsters.

Over the eons, past wardens of the Oubliette have allowed some of these deadly swarms to escape into other planes for their own inscrutable reasons. Once stranded elsewhere in the Great Beyond, the pain of being cut off from the Void drives the klacktel into a relentless rampage that stops only when it is destroyed.

Cursed Treasure

As a klacktel rolls over anything that comes within its path, rubble and discarded items inevitably become swept up into its mass, adding to the tangle of bones. When a klacktel is slain, the bones quickly rot away into foul-smelling tar, but those items still remaining in its mass that haven't been ground to powder clatter to the ground. Magical items that have lingered overlong within a klacktel can become corrupted and cursed.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.